EVE Online Market Trends — Rising and Falling Item Prices
PLEX
4.90M ISK
1d▼ 0.25% 7d▲ 1.37%
INJECTOR
736.70M ISK
1d▲ 1.51% 7d▼ 0.42%
EXTRACTOR
467.80M ISK
1d— 0.02% 7d▲ 0.32%
PLEX / Injector
150
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EVE Online Market Trends

Items with the strongest 3d-vs-30d price moves · Updated: 2026-10-10T05:39 · from cache
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20/20  ·  23/23

Hot — price up

20
# Item Price Δ Price Volume/d Δ Volume
1 14.5K +63.9% 1494 +44.7%
2 2.6K +43.3% 14737 +39.4%
3 3.6K +23.4% 12577 +20.8%
4 1.70M +20.9% 98 -5.5%
5 1.9K +16.6% 58830 +65.0%
6 1.9K +14.3% 253413 +154.1%
7 3.0K +14.1% 30540 +206.7%
8 8.6K +14.0% 415 +125.0%
9 3.0K +13.7% 34122 -6.7%
10 1.2K +13.5% 16076 -5.9%
11 84.8K +11.4% 223 +9.7%
12 3.5K +9.6% 8698 +116.6%
13 1.02M +9.6% 120 +4.3%
14 29.5K +8.6% 327 +201.4%
15 23.9K +8.1% 111 +9.3%
16 1.2K +7.8% 78010 +2.2%
17 388.4K +6.8% 163 -8.1%
18 365.0K +6.5% 497 +3.5%
19 229.9K +5.5% 1018 -2.5%
20 23.1K +5.0% 21285 +102.1%

Falling — price down

23
# Item Price Δ Price Volume/d Δ Volume
1 2.8K -35.9% 1779 +2.3%
2 852 -22.7% 7396 +109.2%
3 687.6K -15.8% 149 +24.3%
4 5.8K -13.5% 818 +70.2%
5 1.44M -12.8% 208 +0.2%
6 57.7K -12.6% 2028 +91.7%
7 327.7K -12.2% 143 -9.5%
8 8.5K -11.3% 300 +30.5%
9 10.4K -10.4% 2311 +18.5%
10 4.8K -9.3% 15731 +189.3%
11 629.0K -8.2% 179 +24.3%
12 22.0K -7.1% 3673 -2.5%
13 1.8K -6.8% 3667 +20.6%
14 1.5K -6.8% 19657 -1.5%
15 3.9K -6.8% 5768 +31.8%
16 842.8K -6.7% 883 +62.0%
17 4.6K -6.6% 10464 +308.1%
18 77.0K -6.5% 1758 +35.4%
19 1.7K -5.7% 56591 +14.3%
20 24.1K -5.5% 2098 -2.6%
21 12.0K -5.3% 12247 +314.5%
22 844.8K -5.2% 174 +7.5%
23 207.9K -5.1% 437 +115.8%

Price changes by category

How prices moved in each branch of the in-game market tree over the last 7 and 30 days. Every item counts in proportion to the ISK it trades per day, so busy items move a category and rare ones barely do. Price history up to 2026-10-08

Market sections

Section Items Turnover/day 7 days 30 days Up / down, 7 days
Pilot's Services 4 29.93B — — ▲ 2 ▼ 1
Trade Goods 59 22.03B -0.3% +0.2% ▲ 16 ▼ 28
Manufacture & Research 164 18.76B +0.8% -2.4% ▲ 57 ▼ 50
Ships 132 18.37B +1.8% +2.2% ▲ 54 ▼ 54
Ship Equipment 446 13.41B +2.2% +0.6% ▲ 192 ▼ 175
Ship and Module Modifications 148 6.02B -0.1% -2.5% ▲ 52 ▼ 62
Ammunition & Charges 251 5.30B -0.5% -0.1% ▲ 79 ▼ 84
Implants & Boosters 55 4.13B +0.6% +1.2% ▲ 15 ▼ 23
Drones 54 1.88B +1.4% -0.4% ▲ 19 ▼ 26
Structures 8 786.09M +1.3% -1.7% ▲ 2 ▼ 3
Skills 38 462.69M +0.1% -4.4% ▲ 7 ▼ 4
Planetary Infrastructure 7 22.65M -4.8% -2.1% ▲ 2 ▼ 4
Apparel 0 2.09M — — —
Special Edition Assets 0 — — — —
Structure Equipment 0 — — — —
Structure Modifications 0 — — — —

Rising categories, 7 days

Category Items 7 days 30 days
Small Energy Weapon Rigs Ship and Module Modifications 6 +28.5% +9.5%
Processed Planetary Materials Manufacture & Research 5 +26.6% +11.8%
Gas Clouds Materials Manufacture & Research 5 +21.6% —
Heavy Assault Missiles Ammunition & Charges 16 +21.1% +17.2%
Engineering Implants / Implant Slot 06 Implants & Boosters 6 +20.4% +16.2%
Shield Boosters Ship Equipment 14 +19.3% +26.2%
Armor Repairers / Small Ship Equipment 5 +19.3% +71.3%
Energy Weapon Rigs Ship and Module Modifications 7 +18.0% -1.8%
Covert Ops Ships 6 +16.5% -4.0%
Skill Hardwiring Implants & Boosters 9 +16.1% +15.1%
Warp Scramblers Ship Equipment 7 +13.4% +21.4%
Armor Repairers Ship Equipment 11 +12.6% +48.5%
Small Missile Launcher Rigs Ship and Module Modifications 7 +10.1% -5.1%
Harvest Equipment Ship Equipment 18 +10.1% -2.1%
Hybrid Weapon Rigs Ship and Module Modifications 6 +9.9% +15.2%

Falling categories, 7 days

Category Items 7 days 30 days
Triglavian Space Inbound Trade Goods 5 -33.5% —
Datacores Manufacture & Research 11 -20.6% -15.4%
Skills / Drones Skills 5 -16.4% —
Advanced Autocannon Ammo Ammunition & Charges 6 -16.0% -7.1%
Standard Charges / Small Ammunition & Charges 6 -13.0% -12.0%
Research Equipment Manufacture & Research 19 -12.1% -8.2%
Filaments Trade Goods 15 -11.4% +4.5%
Scordite Manufacture & Research 6 -10.5% -8.8%
Targeting Rigs Ship and Module Modifications 5 -10.4% -13.8%
Beam Lasers Ship Equipment 11 -8.3% +18.4%
Shield Resistance Amplifiers Ship Equipment 7 -8.1% -6.0%
Energy Turrets Ship Equipment 17 -8.1% +2.2%
Pulse Lasers Ship Equipment 6 -8.0% -4.7%
Beam Lasers / Small Ship Equipment 5 -7.6% +24.8%
Standard Charges Ammunition & Charges 14 -7.1% -20.1%

All market categories

How it works: We compare the average price/volume of the last 3 days against the 30-day baseline. Hot = price up > 5% with volume not collapsed. Falling = price down > 5% with volume still alive (drop < 30%). Items with baseline volume below 100/day or price below 1,000 ISK are filtered out as noise.

How price changes by category are calculated

For every item the page compares the median daily price of the last three days with the same three-day median 7 and 30 days earlier, using the ESI price history of the selected hub. Three days instead of one keep a single odd trade on a thin market from moving the numbers.

A category's change is the average of its items weighted by daily ISK turnover — in effect, how the price of everything traded in that category moved. An item counts in its own group and in every group above it, so a top-level section like Ships covers all ships at once.

Items that trade less than once a day or on fewer than 10 days out of 30 are skipped, as are days with a tenfold spread between the highest and lowest trade and moves of more than 100%, which are almost always data glitches. A category needs at least 5 items with a price change to get a number.

The up and down counts show how broad the move is: a category can rise because one expensive item jumped while most of the rest stood still.