| # | Item | Price | Δ Price | Volume/d | Δ Volume |
|---|---|---|---|---|---|
| 1 | 14.5K | +63.9% | 1494 | +44.7% | |
| 2 | 2.6K | +43.3% | 14737 | +39.4% | |
| 3 | 3.6K | +23.4% | 12577 | +20.8% | |
| 4 | 1.70M | +20.9% | 98 | -5.5% | |
| 5 | 1.9K | +16.6% | 58830 | +65.0% | |
| 6 | 1.9K | +14.3% | 253413 | +154.1% | |
| 7 | 3.0K | +14.1% | 30540 | +206.7% | |
| 8 | 8.6K | +14.0% | 415 | +125.0% | |
| 9 | 3.0K | +13.7% | 34122 | -6.7% | |
| 10 | 1.2K | +13.5% | 16076 | -5.9% | |
| 11 | 84.8K | +11.4% | 223 | +9.7% | |
| 12 | 3.5K | +9.6% | 8698 | +116.6% | |
| 13 | 1.02M | +9.6% | 120 | +4.3% | |
| 14 | 29.5K | +8.6% | 327 | +201.4% | |
| 15 | 23.9K | +8.1% | 111 | +9.3% | |
| 16 | 1.2K | +7.8% | 78010 | +2.2% | |
| 17 | 388.4K | +6.8% | 163 | -8.1% | |
| 18 | 365.0K | +6.5% | 497 | +3.5% | |
| 19 | 229.9K | +5.5% | 1018 | -2.5% | |
| 20 | 23.1K | +5.0% | 21285 | +102.1% |
| # | Item | Price | Δ Price | Volume/d | Δ Volume |
|---|---|---|---|---|---|
| 1 | 2.8K | -35.9% | 1779 | +2.3% | |
| 2 | 852 | -22.7% | 7396 | +109.2% | |
| 3 | 687.6K | -15.8% | 149 | +24.3% | |
| 4 | 5.8K | -13.5% | 818 | +70.2% | |
| 5 | 1.44M | -12.8% | 208 | +0.2% | |
| 6 | 57.7K | -12.6% | 2028 | +91.7% | |
| 7 | 327.7K | -12.2% | 143 | -9.5% | |
| 8 | 8.5K | -11.3% | 300 | +30.5% | |
| 9 | 10.4K | -10.4% | 2311 | +18.5% | |
| 10 | 4.8K | -9.3% | 15731 | +189.3% | |
| 11 | 629.0K | -8.2% | 179 | +24.3% | |
| 12 | 22.0K | -7.1% | 3673 | -2.5% | |
| 13 | 1.8K | -6.8% | 3667 | +20.6% | |
| 14 | 1.5K | -6.8% | 19657 | -1.5% | |
| 15 | 3.9K | -6.8% | 5768 | +31.8% | |
| 16 | 842.8K | -6.7% | 883 | +62.0% | |
| 17 | 4.6K | -6.6% | 10464 | +308.1% | |
| 18 | 77.0K | -6.5% | 1758 | +35.4% | |
| 19 | 1.7K | -5.7% | 56591 | +14.3% | |
| 20 | 24.1K | -5.5% | 2098 | -2.6% | |
| 21 | 12.0K | -5.3% | 12247 | +314.5% | |
| 22 | 844.8K | -5.2% | 174 | +7.5% | |
| 23 | 207.9K | -5.1% | 437 | +115.8% |
How prices moved in each branch of the in-game market tree over the last 7 and 30 days. Every item counts in proportion to the ISK it trades per day, so busy items move a category and rare ones barely do. Price history up to 2026-10-08
| Section | Items | Turnover/day | 7 days | 30 days | Up / down, 7 days |
|---|---|---|---|---|---|
| Pilot's Services | 4 | 29.93B | — | — | ▲ 2 ▼ 1 |
| Trade Goods | 59 | 22.03B | -0.3% | +0.2% | ▲ 16 ▼ 28 |
| Manufacture & Research | 164 | 18.76B | +0.8% | -2.4% | ▲ 57 ▼ 50 |
| Ships | 132 | 18.37B | +1.8% | +2.2% | ▲ 54 ▼ 54 |
| Ship Equipment | 446 | 13.41B | +2.2% | +0.6% | ▲ 192 ▼ 175 |
| Ship and Module Modifications | 148 | 6.02B | -0.1% | -2.5% | ▲ 52 ▼ 62 |
| Ammunition & Charges | 251 | 5.30B | -0.5% | -0.1% | ▲ 79 ▼ 84 |
| Implants & Boosters | 55 | 4.13B | +0.6% | +1.2% | ▲ 15 ▼ 23 |
| Drones | 54 | 1.88B | +1.4% | -0.4% | ▲ 19 ▼ 26 |
| Structures | 8 | 786.09M | +1.3% | -1.7% | ▲ 2 ▼ 3 |
| Skills | 38 | 462.69M | +0.1% | -4.4% | ▲ 7 ▼ 4 |
| Planetary Infrastructure | 7 | 22.65M | -4.8% | -2.1% | ▲ 2 ▼ 4 |
| Apparel | 0 | 2.09M | — | — | — |
| Special Edition Assets | 0 | — | — | — | — |
| Structure Equipment | 0 | — | — | — | — |
| Structure Modifications | 0 | — | — | — | — |
| Category | Items | 7 days | 30 days |
|---|---|---|---|
| Small Energy Weapon Rigs Ship and Module Modifications | 6 | +28.5% | +9.5% |
| Processed Planetary Materials Manufacture & Research | 5 | +26.6% | +11.8% |
| Gas Clouds Materials Manufacture & Research | 5 | +21.6% | — |
| Heavy Assault Missiles Ammunition & Charges | 16 | +21.1% | +17.2% |
| Engineering Implants / Implant Slot 06 Implants & Boosters | 6 | +20.4% | +16.2% |
| Shield Boosters Ship Equipment | 14 | +19.3% | +26.2% |
| Armor Repairers / Small Ship Equipment | 5 | +19.3% | +71.3% |
| Energy Weapon Rigs Ship and Module Modifications | 7 | +18.0% | -1.8% |
| Covert Ops Ships | 6 | +16.5% | -4.0% |
| Skill Hardwiring Implants & Boosters | 9 | +16.1% | +15.1% |
| Warp Scramblers Ship Equipment | 7 | +13.4% | +21.4% |
| Armor Repairers Ship Equipment | 11 | +12.6% | +48.5% |
| Small Missile Launcher Rigs Ship and Module Modifications | 7 | +10.1% | -5.1% |
| Harvest Equipment Ship Equipment | 18 | +10.1% | -2.1% |
| Hybrid Weapon Rigs Ship and Module Modifications | 6 | +9.9% | +15.2% |
| Category | Items | 7 days | 30 days |
|---|---|---|---|
| Triglavian Space Inbound Trade Goods | 5 | -33.5% | — |
| Datacores Manufacture & Research | 11 | -20.6% | -15.4% |
| Skills / Drones Skills | 5 | -16.4% | — |
| Advanced Autocannon Ammo Ammunition & Charges | 6 | -16.0% | -7.1% |
| Standard Charges / Small Ammunition & Charges | 6 | -13.0% | -12.0% |
| Research Equipment Manufacture & Research | 19 | -12.1% | -8.2% |
| Filaments Trade Goods | 15 | -11.4% | +4.5% |
| Scordite Manufacture & Research | 6 | -10.5% | -8.8% |
| Targeting Rigs Ship and Module Modifications | 5 | -10.4% | -13.8% |
| Beam Lasers Ship Equipment | 11 | -8.3% | +18.4% |
| Shield Resistance Amplifiers Ship Equipment | 7 | -8.1% | -6.0% |
| Energy Turrets Ship Equipment | 17 | -8.1% | +2.2% |
| Pulse Lasers Ship Equipment | 6 | -8.0% | -4.7% |
| Beam Lasers / Small Ship Equipment | 5 | -7.6% | +24.8% |
| Standard Charges Ammunition & Charges | 14 | -7.1% | -20.1% |
For every item the page compares the median daily price of the last three days with the same three-day median 7 and 30 days earlier, using the ESI price history of the selected hub. Three days instead of one keep a single odd trade on a thin market from moving the numbers.
A category's change is the average of its items weighted by daily ISK turnover — in effect, how the price of everything traded in that category moved. An item counts in its own group and in every group above it, so a top-level section like Ships covers all ships at once.
Items that trade less than once a day or on fewer than 10 days out of 30 are skipped, as are days with a tenfold spread between the highest and lowest trade and moves of more than 100%, which are almost always data glitches. A category needs at least 5 items with a price change to get a number.
The up and down counts show how broad the move is: a category can rise because one expensive item jumped while most of the rest stood still.