EVE Online Planet Types — P0 Resources by Planet
PLEX
4.90M ISK
1d▼ 0.25% 7d▲ 1.37%
INJECTOR
736.70M ISK
1d▲ 1.51% 7d▼ 0.42%
EXTRACTOR
467.80M ISK
1d— 0.02% 7d▲ 0.32%
PLEX / Injector
150
EVE Online event · Oct 6 — Nov 3
Crimson Harvest
Ends in
24d 05h 14m

EVE Online Planet Types

Prices and daily volume come from the hub above. Schematics table · PI calculator

Where each resource is found

# Resource Planets?How many of the eight planet types yield this resource. One means a single planet type in the whole game — plan the colony around it; six means you can put the extractor almost anywhere. Found on Sell Buy Volume/d
1 Aqueous Liquids 6 of 8 Barren · Gas · Ice · Oceanic · Storm · Temperate 2 1 30 767 701
2 Autotrophs 1 of 8 Temperate 4 3 7 785 415
3 Base Metals 5 of 8 Barren · Gas · Lava · Plasma · Storm 3 3 58 586 300
4 Carbon Compounds 3 of 8 Barren · Oceanic · Temperate 1 1 40 184 140
5 Complex Organisms 2 of 8 Oceanic · Temperate 6 5 12 110 707
6 Felsic Magma 1 of 8 Lava 8 5 19 400 555
7 Heavy Metals 3 of 8 Ice · Lava · Plasma 4 4 31 954 748
8 Ionic Solutions 2 of 8 Gas · Storm 4 4 18 344 235
9 Microorganisms 4 of 8 Barren · Ice · Oceanic · Temperate 2 2 21 058 514
10 Noble Gas 3 of 8 Gas · Ice · Storm 3 2 24 340 234
11 Noble Metals 2 of 8 Barren · Plasma 4 4 40 931 967
12 Non-CS Crystals 2 of 8 Lava · Plasma 5 4 39 933 037
13 Planktic Colonies 2 of 8 Ice · Oceanic 4 3 18 677 148
14 Reactive Gas 1 of 8 Gas 4 3 20 478 192
15 Suspended Plasma 3 of 8 Lava · Plasma · Storm 4 3 13 699 831

How planet types work in EVE Online

Planetary industry starts with the planet: an extractor pulls one of fifteen raw P0 materials, and which ones are available depends entirely on the planet type. There are eight types and every one of them yields exactly five raw materials, but the sets overlap, so a resource can be common or nearly exclusive.

Why the overlap matters

Aqueous Liquids come off six planet types out of eight, so an extractor for them fits almost anywhere. Felsic Magma comes off Lava and nothing else, which means a chain that needs it is tied to finding a Lava planet in range. The «Planets» column is exactly that number — sort by it to see which materials will constrain where your colonies can sit.

From raw material to product

Raw materials are only the first step: each one is refined into P1 and further up to P4. The schematics table shows every recipe with live margins, and the planetary industry guide explains how customs tax and freight eat into the profit.