Home
›
Market
›
Planetary Industry
Planetary Industry in EVE Online
Live build-vs-buy margins for planetary commodities — buy the inputs on the market, sell the product, after customs tax and freight. Pick a tier, click a row to size a run.
Items: 8
Customs 5% ·
Freight 1,000 ISK/m³
(rating defaults — adjust per item below)
↻ from cache
Item
Sell / Buy? Best sell (you buy, or place a sell just under) / best buy (instant sale) on this hub's main station. Sorted by sell.
Vol/day? Average units traded per day over 30 days. Higher means the item moves faster, so capital cycles quicker.
Inputs cost? Market cost of all inputs for one production cycle, bought at their best sell price.
Profit/unit? Net profit per unit of product: revenue − inputs − customs − freight, at the default rates shown above.
Margin? Profit as % of total cost (inputs + customs + freight). Green above zero, red below — buying is cheaper than building.
Profit/day? Profit/unit × the product's daily traded volume — the realistic daily earnings ceiling for this reprocessing chain.
1.99M / 1.83M
10 146
1.70M
177.2K
9.8%
1.80B
1.13M / 1.00M
10 418
874.8K
170.5K
17.8%
1.78B
2.42M / 2.23M
7 948
2.15M
132.4K
5.8%
1.05B
1.07M / 1.01M
7 891
871.0K
119.0K
12.5%
938.78M
1.25M / 1.18M
7 457
1.01M
123.1K
10.9%
918.23M
2.15M / 2.02M
10 892
1.98M
68.3K
3.3%
744.13M
1.95M / 1.92M
9 359
1.75M
73.6K
3.9%
688.88M
1.54M / 1.49M
4 064
1.46M
-23.7K
-1.5%
-96.26M